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Some ability drain attacks allow a Fortitude save (DC 10 + 1/2 draining creature’s racial HD + draining creature’s Cha modifier the exact DC is given in the creature’s descriptive text). Temporary hit points gained in this fashion last for a maximum of 1 hour. Unless otherwise specified in the creature’s description, a draining creature gains 5 temporary hit points (10 on a critical hit) whenever it drains an ability score no matter how many points it drains. If an attack that causes ability drain scores a critical hit, it drains twice the indicated amount (if the damage is expressed as a die range, roll two dice). The creature’s descriptive text gives the ability and the amount drained. Ability damage returns at the rate of 1 point per day for each affected ability.Ībility Drain: This effect permanently reduces a living opponent’s ability score when the creature hits with a melee attack. If an attack that causes ability damage scores a critical hit, it deals twice the indicated amount of damage (if the damage is expressed as a die range, roll two dice). The creature’s descriptive text gives the ability and the amount of damage.
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This loss can be temporary (ability damage) or permanent (ability drain).Ībility Damage: This attack damages an opponent’s ability score. Aberrations are proficient with shields if they are proficient with any form of armor.Ībility Score Loss (Su): Some attacks reduce the opponent’s score in one or more abilities. Aberrations not indicated as wearing armor are not proficient with armor. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using. Traits: An aberration possesses the following traits (unless otherwise noted in a creature’s entry). Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
DND 5E ALL CREATURES MANUAL
JC: When you cast animate dead, use the skeleton/zombie stat block from the Monster Manual or appendix D in the PH.Aberration Type: An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.įeatures: An aberration has the following features.īase attack bonus equal to 3/4 total Hit Dice (as cleric). Q: When animate dead is cast on a corpse/skeleton, do you use the Monster manual statistics, or add a template? Jeremy Crawford has unofficially clarified the intent on Twitter though: 2 Your DM might provide you with slightly different statistics based on that, but the base will always be those standard stat blocks. One thing that might be different from creature to creature is equipment as discussed in this Q&A. It is worth noting that the "the DM has the creature’s game statistics" language appears in all Conjure X spells (plus some others). Really the only interpretation we are left with then is that the spell wants you to use the standard statistics for those creatures. And there is no zombie or skeleton monster template, so there is no way for a DM to create individual stats for a monster-turned-undead. It would not be in line with any other spell effect, for example, to interpret this to meant that the DM comes up with the statistics from scratch each time for every creature that is raised. It isn't clear why they felt the need to add the part about the DM having the creature's statistics however, but there really isn't any other reasonable way to interpret the effect. When the spells say that a creature becomes a zombie or a skeleton they are referring to the respective creatures with those names in the rules. Yes, each creature will either have the statistics for the standard skeleton or zombie